“In this new body of work, Theo Triantafyllidis re-imagines the gallery space as his own virtual studio. He embodies an Ork avatar, who uses digital tools to create 3D forms, which are then manifested physically as large-scale wood sculptures. This process is recorded through DIY
Motion Capture and displayed on two mobile screens in the gallery. By moving these screen structures throughout the space, the audience is able to view the sculptures while simultaneously experiencing the artist’s digital performance of creating them.
In creating the Ork character, Triantafyllidis pairs prevalent video game tropes with the performative persona of The Artist. Ork Aesthetics are inspired by medieval contraptions, engineering tools, brutalism and gaming culture. The artist’s performance considers the concept of virtual labor and production in today’s hybrid-reality work environments, as the Ork
experiences the frustrations and complications of artistic labor in his virtual studio. After digital creation, his works are rendered physically flat in a purposeful misuse of 3D modeling, coming to occupy an alternative mass and materiality in this augmented and mixed world. Like chasing Pokemon on their phones, viewers are invited to enter the process and performance that created these odd objects.” – Meredith Goldman Gallery